Systematic Literature Review: Application of Augmented Reality to Improve Students' Creative Thinking Skills in Mathematics

Authors

  • Christiana Kusuma Dewi Universitas Negeri Semarang
  • Stevanus Budi Waluya Universitas Negeri Semarang

Keywords:

SystematicLiteratureReview, Augmented Reality, Mathematical Creative Thinking Skills

Abstract

 

The problem in this Literature Review is to improve mathematical creative thinking skills through Augmented Reality. Creativity is a crucial skill to nurture in education, and mathematics plays a significant role in enhancing students' creative thinking abilities. Augmented Reality (AR) serves as a powerful educational tool, enabling educators to deliver information interactively and fostering creativity in students as they solve problems and address real-world scenarios. By utilizing AR as a medium for creative learning, it facilitates collaborative efforts among students and enhances their ability to think creatively. This study employs a Systematic Literature Review (SLR) method, analyzing seven journal articles that explore the use of AR in improving creative thinking skills within the context of mathematics education.

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Published

2024-12-11

How to Cite

Dewi, C. K., & Waluya, S. B. (2024). Systematic Literature Review: Application of Augmented Reality to Improve Students’ Creative Thinking Skills in Mathematics. Cendikia: Jurnal Pendidikan Dan Pengajaran, 2(12), 206–214. Retrieved from https://jurnal.kolibi.org/index.php/cendikia/article/view/4430